Large City: Shåz Rex̄ewtÿh Ÿhkphÿh

Shåz Rex̄ewtÿh Ÿhkphÿh

Shåz Rex̄ewtÿh Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionÁnánd-jipt Woods
Founded1427
Community LeaderLord Èqthênka
Area145 km2 (58 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4810 m (15780 ft)
Average Yearly Precipitation171 cm/y (67 in/y)
Population34395
Population Density237 people per km2 (593 people per mi2)
Town AuraChronomancy
Naming
Native nameShåz Rex̄ewtÿh Ÿhkphÿh
Pronunciation/s̼ɑːz/ /rexuːˈtɪ̘/
Direct Translation[vibrant] [power]
Translation[Not Yet Translated]

Shåz Rex̄ewtÿh Ÿhkphÿh (/s̼ɑːz/ /rexuːˈtɪ̘/ [vibrant] [power]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.

The name Shåz Rex̄ewtÿh Ÿhkphÿh is derived from the Goblin language, as Shåz Rex̄ewtÿh Ÿhkphÿh was founded by Èqthênka, who was culturaly Undermountain.

Climate

Shåz Rex̄ewtÿh Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Shåz Rex̄ewtÿh Ÿhkphÿh receives an average of 171 cm/y (67 in/y) of precipitation, most of which comes in the form of rain during the fall. Shåz Rex̄ewtÿh Ÿhkphÿh covers an area of nearly 145 km2 (58 mi2), and an average elevation of 4810 m (15780 ft) above sea level.

Overview

Shåz Rex̄ewtÿh Ÿhkphÿh was founded durring the early 15th century in winter of the year 1427, by Èqthênka. The establishment of Shåz Rex̄ewtÿh Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Shåz Rex̄ewtÿh Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Shåz Rex̄ewtÿh Ÿhkphÿh was built using the conventions of Undermountain durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Shåz Rex̄ewtÿh Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Shåz Rex̄ewtÿh Ÿhkphÿh is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Shåz Rex̄ewtÿh Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Shåz Rex̄ewtÿh Ÿhkphÿh's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Shåz Rex̄ewtÿh Ÿhkphÿh gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Shåz Rex̄ewtÿh Ÿhkphÿh brings to mind.

Civic Infrastructure

Shåz Rex̄ewtÿh Ÿhkphÿh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Shåz Rex̄ewtÿh Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shåz Rex̄ewtÿh Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shåz Rex̄ewtÿh Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shåz Rex̄ewtÿh Ÿhkphÿh's parks.

Shåz Rex̄ewtÿh Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shåz Rex̄ewtÿh Ÿhkphÿh.

Shåz Rex̄ewtÿh Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shåz Rex̄ewtÿh Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shåz Rex̄ewtÿh Ÿhkphÿh's public wards, blessings, and other arcane systems.

Shåz Rex̄ewtÿh Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Shåz Rex̄ewtÿh Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Shåz Rex̄ewtÿh Ÿhkphÿh's grid is powered by an arcane means.

Shåz Rex̄ewtÿh Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Shåz Rex̄ewtÿh Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Shåz Rex̄ewtÿh Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shåz Rex̄ewtÿh Ÿhkphÿh's natural decorations nor waterways.

Shåz Rex̄ewtÿh Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shåz Rex̄ewtÿh Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shåz Rex̄ewtÿh Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shåz Rex̄ewtÿh Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

The Domovoi near Shåz Rex̄ewtÿh Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Shåz Rex̄ewtÿh Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Elven High Magic energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 65
  • Farmers: 95
  • Farm Laborer: 171
  • Hunters: 132
  • Milk Maids: 92
  • Ranchers: 45
  • Ranch Hands: 94
  • Shepherds: 92
    • Farmland: 140675 m2
    • Cattle and Similar Creatures: 8598
    • Poultry: 103185
    • Swine: 6879
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3439

Craftsmen

  • Arms and Toolmakers: 68
  • Blacksmiths: 71
  • Bookbinders: 44
  • Buckle-makers: 49
  • Cabinetmakers: 81
  • Candlemakers: 149
  • Carpenters: 102
  • Clothmakers: 101
  • Coach and Harness Makers: 36
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 49
  • Copyists: 33
  • Cutlers: 29
  • Fabricworkers: 79
  • Farrier: 208
  • Furriers: 21
  • Glassworkers: 118
  • Gunsmiths: 77
  • Harness-Makers: 32
  • Hatters: 66
  • Hosiery Workers: 25
  • Jewelers: 40
  • Leatherwrights: 85
  • Locksmiths: 34
  • Matchstick makers: 52
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 49
  • Plasterers: 44
  • Pursemakers: 59
  • Roofers: 36
  • Ropemakers: 33
  • Rugmakers: 33
  • Saddlers: 64
  • Scabbardmakers: 77
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 33
  • Soap and Tallow Workers: 112
  • Tailors: 208
  • Tanners: 44
  • Upholsterers: 52
  • Watchmakers: 45
  • Weavers: 110
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 47
  • Booksellers: 56
  • Butchers: 83
  • Chandlers: 95
  • Chicken Butchers: 94
  • Entrepreneurs: 36
  • Fine Clothiers: 92
  • Fishmongers: 85
  • Florists: 20
  • Potion Sellers: 60
  • Resellers: 137
  • Spice Merchants: 45
  • Wine-sellers: 62
  • Wheelwright: 52
  • Woodsellers: 33

Service workers

  • Bakers: 181
  • Barbers: 152
  • Coachmen: 47
  • Cooks: 171
  • Doctors: 72
  • Gamekeepers: 53
  • Grooms: 30
  • Hairdressers: 127
  • Healers: 91
  • Housekeepers: 101
  • Housemaids: 214
  • House Stewards: 101
  • Inns: 33
  • Laundry maids: 61
  • Maidservants: 118
  • Nursery Maids: 61
  • Pastrycooks: 114
  • Restaurateur: 127
  • Tavern Keepers: 181

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 66
  • In-Town Couriers: 83
  • Long Haul Couriers: 78
  • Dockyard Workers: 73
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 89
  • Millers: 81
  • Miners: 78
  • Oilmen and Polishers: 52
  • Postmen: 83
  • Pure Finder: 44
  • Skinners: 104
  • Sugar Refiners: 19
  • Tosher: 54
  • Warehousemen: 127
  • Watercarriers: 72
  • Watermen, Bargemen, etc.: 101

Skilled Laborers

  • Accountants: 46
  • Alchemist: 54
  • Clerk: 70
  • Dentists: 34
  • Educators: 84
  • Engineers: 49
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 35
  • Pharmacist: 39
  • Professors: 15
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 34
  • Bankers: 49
  • Civil Clerks: 73
  • Civic Iudex: 39
  • Consultants: 22
  • Exorcist: 71
  • Fixers: 39
  • Kami Clerk: 65
  • Landlords: 63
  • Lawyers: 44
  • Legend Keepers: 57
  • Militia Officers: 264
  • Monks, Monastic: 98
  • Monks, Civic: 127
  • Historian, Oral: 73
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 76
  • Priests: 132
  • Rangers: 46
  • Rat Catchers: 52
  • Scholars: 50
  • Spiritualist: 60
  • Slayers: 19
  • Storytellers: 125
  • Military Officers: 107

Cottage Industries

  • Brewers: 114
  • Comfort Services: 137
  • Enchanters: 37
  • Herbalists: 39
  • Jaminators: 104
  • Needleworkers: 118
  • Potters: 56
  • Preserve Makers: 104
  • Quilters: 49
  • Seamsters: 229
  • Spinners: 92
  • Tinker: 39
  • Weaver: 85

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 52
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 34
  • Musicians: 101
  • Painters, Art: 17
  • Playwrights: 37
  • Sculptors, Art: 29
  • Wood Carvers: 114
  • Writers: 127

Produce Industries

  • Butter Churners: 132
  • Canners: 101
  • Cheesmakers: 114
  • Ice Merchants: 15
  • Millers: 71
  • Picklers: 57
  • Smokers: 42
  • Stockmakers: 40
  • Tobacconists: 55
  • Tallowmakers: 74

13066 of Shåz Rex̄ewtÿh Ÿhkphÿh's population work within a Foundational Occupation.

19266 of Shåz Rex̄ewtÿh Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 2063 (6%) are noncontributers.

Points of Interest

Shåz Rex̄ewtÿh Ÿhkphÿh is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Shåz Rex̄ewtÿh Ÿhkphÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Shåz Rex̄ewtÿh Ÿhkphÿh created a local delicacy in 's honor which is served at festivals.

History